Toolset
3D Studio Max toolset
VisuAll is highly integrated with 3D Studio Max. When working with your models in 3D Studio Max you always have the VisuAll Max toolset right next to you from which you configure, export and preview your models. All VisuAll settings are saved directly in the Max file itself.

Both bones-based animation and UV-animation are supported. In addition you can setup animation sequences, frame ranges etc. directly in the VisuAll panel in 3D Studio Max.
Add "tags" - logical entry points that could be used for attachments, spawn points etc. Tags can be fully animated in order to enable dynamic and integrated effects.
Collision is also handled from VisuAll within 3D Studio Max. Even though VisuAll is capable of rendering huge amounts of polygons it doesn't make sense to use the same amount of detail for the collision. In most cases simple boxes are both better for the user to navigate against and more efficient for the graphics engine to calculate collision from.
Viewer
All exported models could be quickly checked using the standalone Viewer.
Simply double-click your models and get a quick view and feel for the object, check its polygon count, normals, wire-frame etc. Everything of importance can easily be checked.

Configuration tool
When you have exported your meshes from 3D Studio Max using VisuAll, you set up your scenes and create real-time application packages for use online and/or offline using the Configuration tool. This is where you set up real-time effects such as reflective surfaces, water, camera filters etc. This is also where you decide which animations to run, which models to include in your scene, you setup sound and camera settings etc.

The scene could be seen in a tree structure and the effects are visualized in a preview window to ensure the desired result is achieved.
When the scene setup is done, the creation of web application packages or packages for standalone applications is just one button click away.